if commands come from a second thread during loading, or some time during initialisation, this will be supported. RenderDoc assumes that all GL commands (with the exception of perhaps a SwapBuffers call) for frames will come from a single thread. On OpenGL ES, you must be able to create a GLES 3 context to replay. On desktop this means you must be able to create a 3.2 core context.Īlso note that this is the minimum required functionality to replay, some analysis features will be disabled unless you have more capable hardware features such as GL_ARB_shader_image_load_store, GL_ARB_compute_shader and GL_ARB_gpu_shader5. RenderDoc assumes a certain minimum feature set on replay. On OpenGL ES, any context version 2.0 and above is supported. To be more compatible with applications, RenderDoc will still attempt to capture on a compatibility context, but it will not replay successfully unless the given subset of functionality is used.
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